I tried using CKAN but it can't locate KSP and when I try to manually show the path, it doesn't show the steam folder where KSP is (I got the game via Steam) gbphx 2 yr. And i have used it and it works on 1.9 pretty sure should on 1.9.1 too. MechJeb can hold altitude and airspeed with well designed craft longer than most skilled players. It will handle all this version checkin stuff. A skilled player can outfly MechJeb with marginal craft. Beyond that, it's going to diverge from predictable behavior. This addon is licensed under the GPL v3, and includes Module Manager by sarbian, swamp_ig, and ialdabaoth, which is licensed CC-BY-SA, forum link here: Module Manager Version 4.0. It's designed around the premise the aircraft falls within certain limits of standard design principals. (Works on 0.23, all the way thru 1.7.2, you need to have the proper ModuleManager Plug in I included the latest one for convenience) I take no responsability for what you do to your game That means that you don't have to manually add MechJeb while building your ship, it will come embedded on the command module (not physically, but in the code). This does not add MechJeb functionality, it just adds the MechJeb module to the command modules. It does not change your files, it justs appends the MechJeb core at the time of execution. This version uses ModuleManager (included 4.0.2) to provide functionality. "It's Free!" if you want not to go to the R&D to unlock modules, they'll be enabled from the start. "Career mode" if you want career mode support, you'll have to go to R&D to unlock modules.
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